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Mathematics of Game Play

 
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jabailo



Joined: 20 Mar 2006
Posts: 1273
Location: Kent (East Hill), WA

PostPosted: Mon May 08, 2006 10:55 pm    Post subject: Mathematics of Game Play Reply with quote

With interest in MMOG (Massively Multiplayer Online Games) and world simulation, it's surprising that more use of the mathematical physics is not made. For example, I was reading "The Road to Reality" by Roger Penrose. Just made it up to Chapter 8, Reimann geometry and Mobius surfaces ( the coffee cup is the same as the doughnut) and wonder about just how much more information we could embed in these imaginary spaces. Are there other dimensions of character, space, and so on, that would have relevence in a game? Could we use the math to make optimally dense worlds, with more there than in plane (pun) x-y-z databases?
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